local localPlayerBidValue = tonumber(script.Parent.Parent.Text)
local SoldHit = script.Parent.Parent.Parent.SoldWords
local WholeFrame = script.Parent.Parent.Parent
local tool = game.ReplicatedStorage.MediterraneanAvenue
remoteEvent:FireServer(localPlayerBidValue, guiMoneyValue,SoldHit,WholeFrame,tool)
local script, server:
local function onCreatePart(player, localPlayerBidValue, guiMoneyValue,SoldHit,WholeFrame,tool)
if localPlayerBidValue > BasePrice then
local playerThatBidded = tostring(player.Name)
print(localPlayerBidValue.." is greater than "..BasePrice)
BasePrice = localPlayerBidValue
guiMoneyValue.Value = BasePrice
ReplicatedStorage.BidValue.topBidder.Value = playerThatBidded
print(ReplicatedStorage.BidValue.topBidder.Value)
SoldHit.Visible = true
SoldHit.Text = "Sold Once..."
wait(2)
SoldHit.Visible = false
wait(1)
SoldHit.Visible = true
SoldHit.Text = "Sold Twice..."
wait(2)
SoldHit.Visible = false
wait(1)
SoldHit.Visible = true
SoldHit.Text = "Sold Thrice..."
wait(2)
SoldHit.Visible = false
WholeFrame.Visible = false
tool.Parent = player
why cant these changes be seen to all clients except for BasePrice = localPlayeBidValue?

1 comment
What type of Gui is it?