This script is supposed to detect if a part is not inside of a Region3 and bring it back in if it leaves. The script can detect if the part is inside but can not detect if it isn't inside. What do i change in order for it to detect that too?
It is in a normal script and it is located inside of a tool. When equipped, "Preview" is a part that is made inside of the tool and can be moved around.
local regionPart = game.Workspace.RegionPart
local pos1 = (regionPart.Position - regionPart.Size/2)
local pos2 = (regionPart.Position + regionPart.Size/2)
local region = Region3.new(pos1, pos2)
local Preview = script.Parent:WaitForChild("Preview")
while true do
wait(1)
local partsInRegion = workspace:FindPartsInRegion3WithWhiteList(region,{Preview},100)
for i, part in pairs (partsInRegion) do
if part ~= nil then
print("Blueprint is in region")
else
print("Blueprint is not in region")
Preview.Position = game.Workspace.DefaultCenter.Position
end
end
end
Video of tool: https://www.youtube.com/watch?v=3jmtvgtuU84

4 comments
whats the problem?
You're missing the WhiteList.
The missing whitelist gets it to detect if it is there so that's 1 problem fixed.
Do you mind checking it 1 more time Feahren?