OK for the first script ( localscript ) it is in Starterpack. The I set the time to 2 for testing it out faster and the tree still wont regenerate.
repeat wait() until game.Players.LocalPlayer.Character
local Plr = game.Players.LocalPlayer
local Char = Plr.Character or Plr.CharacterAdded:Wait()
local Mouse = Plr:GetMouse()
local CouldGetWood = true
local TreeCutDown = false
local Treee = game.Workspace.Tree
function ShowProgress(tree)
if tree == "Tree" then
for i = 0,1,.01 do
WC.BG.Bar.Progress.Size = UDim2.new(i,0,1,0)
wait()
end
elseif tree == "HardTree" then
for i = 0,1,.005 do
WC.BG.Bar.Progress.Size = UDim2.new(i,0,1,0)
wait()
end
end
end
Mouse.Button1Down:connect(function()
if Mouse.Target ~= nil and Mouse.Target.Parent.Name == "Tree" and CouldGetWood == true then
local Wood = Mouse.Target
if (Wood.Position - Char.UpperTorso.Position).magnitude < 10 then
CouldGetWood = false
WC = Plr.PlayerGui.WoodChopper
WC.BG.Visible = true
Char.Humanoid.WalkSpeed = 0
ShowProgress ("Tree")
Char.Humanoid.WalkSpeed = 16
for i,v in pairs(Wood.Parent.Leaves:GetChildren())do
if v:IsA("Part") then
v.Anchored = false
end
end
Wood:Destroy()
WC.BG.Visible = false
TreeCutDown = true
CouldGetWood = true
end
end
if Mouse.Target ~= nil and Mouse.Target.Parent.Name == "HardTree" and CouldGetWood == true then
local Wood = Mouse.Target
if (Wood.Position - Char.Torso.Position).magnitude < 10 then
CouldGetWood= false
WC = Plr.PlayerGui.WoodChopper
WC.BG.Visible = true
Char.Humanoid.WalkSpeed = 0
ShowProgress ("HardTree")
Char.Humanoid.WalkSpeed = 16
for i,v in pairs(Wood.Parent.Leaves:GetChildren())do
if v:IsA("Part") then
v.Anchored = false
end
end
Wood:Destroy()
TreeCutDown = true
WC.BG.Visible = false
CouldGetWood = true
end
end
end)
while wait(2) and TreeCutDown == true do --Runs every 60 seconds and checks if the trees were cut down
game.ReplicatedStorage.TreeSpawner:FireServer(Treee, "Name", Vector3.new(505, 30.546, 90.298), game.Workspace.Tree)--Change the game.Workspace.TreesModel to whatever you want, just make sure its in the workspace
TreeCutDown = false
end
Now for the second script that is also in Starter pack but it is a regular script ( not localscript ) I'm getting this error for that script, 14:44:57.830 - TreeSpawner is not a valid member of ReplicatedStorage, I dont know if this error affects the first script of the respawning. Here is the second script.
game.ReplicatedStorage.TreeSpawner.OnServerEvent:Connect(function(Player, Object,name, Position, Place)
local Tree = Object:Clone() --Clones the tree
Tree.Name = name
Tree.Parent = Place
Tree.Position = Vector3.new(Position)
end)

2 comments
change Treee on line 68 to game.Workspace.Tree and change Wood on line 68 also to Treee
I told you to add a remote event in replicated storage named TreeSpawner