So I have a script that controls the player's team on join based on their rank in a group. The team script works fine, yet I find myself spawning at the wrong Spawn Location every time.
Here's the script:
local RetronixID = 5509338
local DepartmentID = 5748319
local SecurityID = 5701845
function addToTeam(plr,TeamName)
plr.TeamColor = game.Teams[TeamName].TeamColor
plr:LoadCharacter()
end
function onPlayerAdded(plr)
if plr:GetRankInGroup(RetronixID) >= 247 then
addToTeam(plr,"Administration")
giveTools(plr,"Admin")
return
end
if plr:GetRankInGroup(SecurityID) > 0 then
addToTeam(plr,"Security")
giveTools(plr,"Security")
return
end
if plr:GetRankInGroup(DepartmentID) > 0 then
addToTeam(plr,"Department Member")
giveTools(plr,"DepMember")
return
end
if plr:GetRankInGroup(RetronixID) > 0 then
addToTeam(plr,"Employee")
giveTools(plr,"Employee")
return
end
end
function giveTools(plr,level)
if level == "Employee" then
--//Make employee keycard
elseif level == "DepMember" then
--//Give employee keycard and speed coil
elseif level == "Security" then
--//Make security keycard
elseif level == "Admin" then
local Keycard = game.ServerStorage.Tools.AdminKeycard:Clone()
if plr.UserId == 422045341 or plr.UserId == 62097945 then
local RoseJuice = game.ServerStorage.Tools.RoseJuice:Clone()
RoseJuice.Parent = plr.Backpack
end
Keycard.Parent = plr.Backpack
end
end
game.Players.PlayerAdded:Connect(function(plr)
onPlayerAdded(plr)
end)
For example, Administration team has the Dark stone grey BrickColor and is AutoAssignable off. The admin spawn has AllowTeamChangeOnTouch off, Neutral Off, and TeamColor set to Dark stone grey. I've read many articles and they all say that you should be sent to the spawn location based on the team color, but that is not happening. Is that an issue with my script, my configuration of the spawn point, or a roblox thing?

1 comment
This isn't really a scripting related question.