handle = script.Parent:findFirstChild("Handle") if handle ~= nil then ch = script.Parent:GetChildren() for i = 1,#ch do if ch[i] ~= handle and ch[i] ~= script then if ch[i].ClassName == "Part" or ch[i].ClassName == "WedgePart" or ch[i].ClassName == "CornerWedgePart" or ch[i].ClassName == "TrussPart" then ch[i].Name = "Part" .. i ch[i].Parent = handle end end end end
wats the function of this script??? cos I tried it, it has nothing to do with weapons!
