wait(1) math.randomseed(tick() % 1 * 1e6) sky = coroutine.create(function() while wait(0.3) do s = Instance.new("Sky",game.Lighting) s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408" s.CelestialBodiesShown = false end end)

del = coroutine.create(function() while wait(0.3) do for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") then v:Destroy() end end end end)

for i,v in pairs(game.Players:GetChildren()) do v.Character.Archivable = true end

noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}

sound = coroutine.create(function() a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() while wait(0.2) do rainin = workspace:FindFirstChild("RAINING MEN") if not rainin then a = Instance.new("Sound",workspace) a.SoundId = "rbxassetid://141509625" a.Name = "RAINING MEN" a.Volume = 58359 a.Looped = true a:Play() end end end)

msg = coroutine.create(function() while wait(0.4) do msg = Instance.new("Message",workspace) msg.Text = "Get toadroasted you bacon-haired bozos" wait(0.4) msg:Destroy() end end)

rain = coroutine.create(function() while wait(10 % 1 * 1e2) do part = Instance.new("Part",workspace) part.Name = "Toad"

   mesh = Instance.new("SpecialMesh",part)
 
   sound = Instance.new("Sound",workspace)
 
   part.CanCollide = false
   part.Size = Vector3.new(440,530,380)
   part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))

   sound.SoundId = noises[math.random(1,#noises)]
   sound:Play()
   sound.Ended:connect(function()
       sound:Destroy()
   end)
 
 
   mesh.MeshType = "FileMesh"
   mesh.MeshId = "rbxassetid://430210147"
   mesh.TextureId = "rbxassetid://430210159"

end end) coroutine.resume(sky) coroutine.resume(del) coroutine.resume(sound) coroutine.resume(msg) coroutine.resume(rain)

3 comments

0

Why is some of your code codeblocked when some isnt please make all codeblocked in lua

0

OFFICER DUCKY

0

At least put it all in a code block lol