Today I just discovered that a new player can't build but then when they leave and rejoin they can build. I tested my game on a new alt account and that's when I figured it didn't work. Can someone test it or tell me if games don't work as well with new alt accounts? My game link is here if you want to see the problem https://www.roblox.com/games/4568812624/new-pets-Apocalypse-Simulator
Tycoon Handler
local rs = game:GetService("ReplicatedStorage")
if rs:FindFirstChild(script.Parent.Name) then
else
local base = script.Parent:Clone()
base.Parent = rs
end
local orefolder = Instance.new("Folder", workspace)
orefolder.Name = script.Parent.Name.."Ores"
script.Parent.OreFolderName.Value = orefolder.Name
script.Parent.Floor.Touched:Connect(function(hit)
if hit:FindFirstChild("DropValue") then
hit:Destroy()
end
end)
Player added script
local rs = game:GetService("ReplicatedStorage")
game.Players.PlayerAdded:Connect(function(plr)
local ls = Instance.new("IntValue", plr)
ls.Name = "leaderstats"
local rc = Instance.new("NumberValue", plr)
rc.Name = "RealMoney"
local c = Instance.new("StringValue", ls)
c.Name = "Money"
c.Value = "$"..rc.Value
c.Value = 10
rc.Value = 10
if workspace.Bases.Blue.Owner.Value == "" then
workspace.Bases.Blue.Owner.Value = plr.Name
elseif workspace.Bases.Red.Owner.Value == "" then
workspace.Bases.Red.Owner.Value = plr.Name
elseif workspace.Bases.Yellow.Owner.Value == "" then
workspace.Bases.Yellow.Owner.Value = plr.Name
elseif workspace.Bases.Green.Owner.Value == "" then
workspace.Bases.Green.Owner.Value = plr.Name
end
rc.Changed:Connect(function()
wait(.1)
c.Value = "$"..rc.Value
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
for i,v in pairs(workspace.Bases:GetChildren()) do
if v.Owner.Value == plr.Name then
local clonedbase = rs[v.Name]:Clone()
workspace[v.OreFolderName.Value]:Destroy()
v:Destroy()
clonedbase.Parent = workspace.Bases
end
end
end)
event handler
local RS = game:GetService("ReplicatedStorage")
local Items = RS.Items
local Place = RS.Place
local Sell = RS.Sell
local Move = RS.Move
Place.OnServerEvent:Connect(function(plr,Item,X,Y,Z,Rotation,price,PlrTycoon,Replacing)
local item = Items[Item]:Clone()
item.Parent = workspace.Bases[PlrTycoon].Placed
item.PrimaryPart = item.Hitbox
item:SetPrimaryPartCFrame(CFrame.new(X,Y,Z) * CFrame.Angles(0,math.rad(Rotation),0))
local hitbox = item.PrimaryPart:Clone()
hitbox.Parent = workspace.Bases[PlrTycoon].Placed.Hitboxes
item.HitboxObj.Value = hitbox
if not Replacing then
local plrmoney = plr:WaitForChild("RealMoney")
plrmoney.Value = plrmoney.Value - price
end
end)
Sell.OnServerEvent:Connect(function(plr,Item,PlrTycoon)
if Item.Parent == workspace.Bases[PlrTycoon].Placed then
plr.RealMoney.Value = plr.RealMoney.Value + math.floor(Item.PriceVal.Value/2)
local hitbox = Item.HitboxObj.Value
hitbox:Destroy()
Item:Destroy()
end
end)
Move.OnServerEvent:Connect(function(plr,Item,PlayerTycoon)
local hitbox = Item.HitboxObj.Value
hitbox:Destroy()
Item:Destroy()
end)
Main Script
repeat wait(.1) until game.Players.LocalPlayer
local Player = game.Players.LocalPlayer
local RealMoney = Player:WaitForChild("RealMoney")
local Money = Player:WaitForChild("leaderstats").Money
local MoneyGui = script.Parent:WaitForChild("MoneyGui").MoneyGui.Money
MoneyGui.Text = Money.Value
Money.Changed:Connect(function()
wait(.1)
MoneyGui.Text = Money.Value
end)

4 comments
Is there any scripts to to the issue? If yes send it in.
Please include code so we can help you.
ok
Updated