--This is the Main Script--
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
-- Game Loop
while true do
Status.Value = "Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermision" wait(10) local plrs = {} for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into plrs table end end wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace
-- Teleport players to map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then print("Spawns Not Found") end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, players in pairs(plrs) do if players then character = players.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a Sword
local Sword = ServerStorage.Sword:Clone() Sword.Parent = players.Backpack
local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = players.Character
else -- There is no charcter if not players then table.remove(plrs,i) end end end end
end
--This is the local script--
local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")
script.Parent.Text = Status.Value
Status:GetPropertyChangedSignal("Value"):Connect(function()
script.Parent.Text = Status.Value
end)
The String Value's Name is "Status" and the Value is "Waiting for enough players"