if key:byte() == "1" then print("1 pressed") elseif key:byte() == "2" then print("2 pressed") end
How come this dosent check to see if a player has pressed 1 or 2? I want it so when your player presses 1 then it prints "1 pressed"
The number keys are reserved for the Backpack CoreGUI. I strongly suggest looking into UserInputService. With this you can check a large variety of inputs, including keyboard button presses, regardless of gamestate.
local UserInput = game:GetService('UserInputService') UserInput.InputBegan:connect(function(input) if input.KeyCode == Enum.KeyCode.One then print('1 pressed') elseif input.KeyCode == Enum.KeyCode.Two then print('2 pressed') end end)
Note: UserInputService must be used inside of a local script.