plr=game.Players.LocalPlayer
pchar=plr.Character
camera=workspace.CurrentCamera
pchar.Humanoid.Died:connect(function()
camera.CameraType="Scriptable"
--What would I do here?
end
When someone dies, I'm wanting the camera to go straight to a certain angle but how would I do that? Would it require a start and end velocity/position to make the angle? I'm doing this in a local script in a GUI.
