hello, i'm trying to create a shop where you enter the region3 then a gui pops up and when you leave the region3 it tweens back to its original position. Well, I did exactly that however i'm having issues detecting if the player left the region3.
And no, putting if not player then doesnt work.
runservice.RenderStepped:connect(function()
local Parts = workspace:FindPartsInRegion3WithWhiteList(region1,whiteList,math.huge)
for _,parts in ipairs(Parts) do
local player = game.Players:GetPlayerFromCharacter(parts.Parent)
wait(waittime)
if (player) then
if upgrade1 == false then
upgrade1 = true
local plrGui = game.Players.LocalPlayer:WaitForChild("PlayerGui").HUD
local currency = plrGui.Currency
local currencybkg = plrGui.Aesthetic.Border_Currency
local energy = plrGui.Energy
local energybkg = plrGui.Aesthetic.Border_ENERGY
local inventory = plrGui.Inventory
local inventorybkg = plrGui.Aesthetic.Border_Inventory
local progress = plrGui.Progress
local progressbkg = plrGui.Aesthetic.Border_Progress
local stamina = plrGui.STAMINA
local staminabkg = plrGui.Aesthetic.Border_STAMINA
local shop = plrGui.Shop
local shopbkg = plrGui.Aesthetic.Border_Shop
local keybind = plrGui.KEYBIND
currency:TweenPosition(UDim2.new(-0.06,0,0.45,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
currencybkg:TweenPosition(UDim2.new(-0.06,0,0.45,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
energy:TweenPosition(UDim2.new(0.64,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
energybkg:TweenPosition(UDim2.new(0.64,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
inventory:TweenPosition(UDim2.new(-0.035,0,0.52,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
inventorybkg:TweenPosition(UDim2.new(-0.035,0,0.52,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
progress:TweenPosition(UDim2.new(0.5,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
progressbkg:TweenPosition(UDim2.new(0.5,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
stamina:TweenPosition(UDim2.new(0.36,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
staminabkg:TweenPosition(UDim2.new(0.36,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
shop:TweenPosition(UDim2.new(-0.081,0,0.52,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
shopbkg:TweenPosition(UDim2.new(-0.081,0,0.52,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
keybind:TweenPosition(UDim2.new(0.5,0,1.1,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.1,true)
startblur()
upgrade:TweenPosition(UDim2.new(0.5,0,0.5,0),Enum.EasingDirection.In,Enum.EasingStyle.Quint,.25,true)
end
elseif not player then
print("No player.") -- When I enter the region3 it prints this.
end
end
end)

2 comments
Honestly out of ideas of what to do.
It will print line 46 because you iterate through every part inside the region. Not every part's parent is the player's character.