to change this
local Storage = game.Lighting to find it inside of a model for this map changer? would it be simple as, game.Lighting.["Modelname"]?
to change this
local Storage = game.Lighting to find it inside of a model for this map changer? would it be simple as, game.Lighting.["Modelname"]?
If the Model is inside of Lighting, then you would index it like so:
local Storage = game.Lighting["ModelName"] -- note there is no `.`
-- or
local Storage = game.Lighting.ModelName
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