i dont know why but my data store is not saving and/or loading my data, i change the values but when i press save it outputs:
--[[
fired
16:25:11.545 - Saved 49945523 for kie1605
16:25:11.548 - Saved 49945523 for kie1605
16:25:11.549 - Saved 49945523 for kie1605
16:25:11.551 - Saved 49945523 for kie1605
16:25:11.552 - Saved 49945523 for kie1605
16:25:11.554 - Saved 49945523 for kie1605
16:25:11.557 - Saved 49945523 0 for kie1605
16:25:11.559 - Saved 49945523 0 for kie1605
16:25:11.560 - Saved 49945523 0 for kie1605
16:25:11.562 - Saved 49945523 0 for kie1605
16:25:11.563 - Saved 49945523 0 for kie1605
]]--
like nothing gets saved
here's the script:
local Players = game:GetService("Players")
local DS = game:GetService("DataStoreService")
local PlayerData = DS:GetDataStore("PlayerData")
local function NewPlayerData(player)
local NewData = Instance.new("Folder", player)
NewData.Name = "PlayerData"
for _, Stats in pairs(script.PlayerData:GetChildren()) do
local NewStats = Instance.new(Stats.ClassName, NewData)
NewStats.Name = Stats.Name
end
end
local function LoadData(player)
NewPlayerData(player)
local Chakra1
local Chakra2
local Chakra3
local Chakra4
local Chakra5
local Clan
local Attack
local Agility
local Defence
local ChakraLevel
local ChakraControl
local success, err = pcall(function()
Chakra1 = PlayerData:GetAsync("Chakra1: "..player.UserId)
Chakra2 = PlayerData:GetAsync("Chakra2: "..player.UserId)
Chakra3 = PlayerData:GetAsync("Chakra3: "..player.UserId)
Chakra4 = PlayerData:GetAsync("Chakra4: "..player.UserId)
Chakra5 = PlayerData:GetAsync("Chakra5: "..player.UserId)
Clan = PlayerData:GetAsync("Clan: "..player.UserId)
Attack = PlayerData:GetAsync("Attack: "..player.UserId)
Agility = PlayerData:GetAsync("Agility: "..player.UserId)
Defence = PlayerData:GetAsync("Defence: "..player.UserId)
ChakraLevel = PlayerData:GetAsync("ChakraLevel: "..player.UserId)
ChakraControl = PlayerData:GetAsync("ChakraControl: "..player.UserId)
end)
if not success then
warn("Data could not load for "..player.Name)
warn(err)
return
else
print(Chakra1)
print(Chakra2)
print(Chakra3)
print(Chakra4)
print(Chakra5)
print(Clan)
print(Attack)
print(Agility)
print(Defence)
print(ChakraLevel)
print(ChakraControl)
player.PlayerData.Chakra1.Value = Chakra1
player.PlayerData.Chakra2.Value = Chakra2
player.PlayerData.Chakra3.Value = Chakra3
player.PlayerData.Chakra4.Value = Chakra4
player.PlayerData.Chakra5.Value = Chakra5
player.PlayerData.Clan.Value = Clan
player.PlayerData.Attack.Value = Attack
player.PlayerData.Agility.Value = Agility
player.PlayerData.Defence.Value = Defence
player.PlayerData.ChakraLevel.Value = ChakraLevel
player.PlayerData.ChakraControl.Value = ChakraControl
end
end
local function SaveData(player)
local success, err = pcall(function()
PlayerData:SetAsync("Chakra1: "..player.UserId, player.PlayerData.Chakra1.Value)
PlayerData:SetAsync("Chakra2: "..player.UserId, player.PlayerData.Chakra2.Value)
PlayerData:SetAsync("Chakra3: "..player.UserId, player.PlayerData.Chakra3.Value)
PlayerData:SetAsync("Chakra4: "..player.UserId, player.PlayerData.Chakra4.Value)
PlayerData:SetAsync("Chakra5: "..player.UserId, player.PlayerData.Chakra5.Value)
PlayerData:SetAsync("Clan: "..player.UserId, player.PlayerData.Clan.Value)
PlayerData:SetAsync("Attack: "..player.UserId, player.PlayerData.Attack.Value)
PlayerData:SetAsync("Agility: "..player.UserId, player.PlayerData.Agility.Value)
PlayerData:SetAsync("Defence: "..player.UserId, player.PlayerData.Defence.Value)
PlayerData:SetAsync("ChakraLevel: "..player.UserId, player.PlayerData.ChakraLevel.Value)
PlayerData:SetAsync("ChakraControl: "..player.UserId, player.PlayerData.ChakraControl.Value)
end)
if not success then
warn("Data could not be saved for "..player.Name)
warn(err)
return
else
warn("Saved "..player.UserId, player.PlayerData.Chakra1.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Chakra2.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Chakra3.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Chakra4.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Chakra5.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Clan.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Attack.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Agility.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.Defence.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.ChakraLevel.Value.." for "..player.Name)
warn("Saved "..player.UserId, player.PlayerData.ChakraControl.Value.." for "..player.Name)
end
end
Players.PlayerAdded:Connect(function(player)
LoadData(player)
end)
game:GetService("ReplicatedStorage").RemoteEvents.RemoteEvent.OnServerEvent:Connect(function(player)
print("fired")
SaveData(player)
end)

1 comment
hello?