I am trying to make a GUI where it loads, and then shapes to a larger GUI, that works. However, I cannot get it to read its own current size to make sure that the frames maintain the original shape. Here's my code that isn't working:
local open = true
script.Parent.MouseButton1Click:Connect(function()
if open == true then --closing function
local Frame = game.Players.LocalPlayer.PlayerGui.Exoteric.MainTitleFrame
local Frame2 = game.Players.LocalPlayer.PlayerGui.Exoteric.Main
local size1 = Frame.Size
local size2 = Frame2.Size
local s1 = size1
local s2 = size2
Frame2:TweenSizeAndPosition(UDim2.new(s1), UDim2.new(0.3, 0,0.953, 0))
Frame:TweenSizeAndPosition(UDim2.new(s2), UDim2.new(0.3, 0,0.953, 0))
open = false
script.Parent.Text = "?"
elseif open == false then
local Frame = game.Players.LocalPlayer.PlayerGui.Exoteric.MainTitleFrame
local Frame2 = game.Players.LocalPlayer.PlayerGui.Exoteric.Main
local size1 = Frame.Size
local size2 = Frame2.Size
local s1 = size1
local s2 = size1
Frame2:TweenSizeAndPosition(UDim2.new(s2), UDim2.new(0.3, 0,0.307, 0))
Frame:TweenSizeAndPosition(UDim2.new(s1), UDim2.new(0.3, 0,0.307, 0))
open = true
script.Parent.Text = "-"
end
end)
